incredible and innovative
hhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh hhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh hh
I wouldn't call this original, really, at all ... mainly just a rip-off of other, better games (which you conveniently listed, so I won't bother). And the levels 18, 19 and 20 were so abhorrently frustrating and tedious, it brought my opinion of it down from "laughable" to "miserable". The dialogue was also really ... I don't know how to describe. I guess it was good for comic relief, after the sadism of some of the levels' design, to hear some eight year-old girl robot thing calling my suffering "cute".
As for the puzzle element, I think it's misleading to say that the levels "make you think", when half the time it's all about getting the timing right to jump on or off some platform, and the other half it's just a case of letting the gravity squares slide you to the exit with minimal input. I also agree with many that the controls could have been a lot better, without you having to change your perspective on the buttons every time your character changed direction. It just made things confusing when timing and co-ordination REALLY mattered.
So I'm rather disappoint, but if you take the advice of the players, you should hit on something fun. :/
Not much to say that hasn't already been said; it's just weird to think that, as I zoom into the thing on my screen, that circle I was just looking at before would theoretically now be the size of the entire universe ...
I'm guessing you had the objects deleted from memory when they weren't currently being displayed by the program, because there's no way Flash would have been able to calculate and store all those sizes at once.
Oh, and good luck finding a screen big enough to display it without the zoom feature!
I dunno, I got kind of stuck on Level 2.
For the greater good, I present the innocent players of this game with the Cheat's Guide, guaranteed to get your life back in 2 hours at most!
First, some preparation. Download a free trial of Speed Gear, a program you can easily find by Google-searching. Set the speed to 256x, set Firefox (or whatever your browser) as the target and AFTER opening OCD+, click apply.
K. - 50 pts
This is really self explanatory. Don't forget to release K after the 20 seconds or so. XD
SHOW CONTESTANT - 50 pts
You don't really need Speed Gear for this, but it'll make it a fair bit quicker. Mute your sound, because that button click is *really* annoying. Press Tab, then hold Space or Enter for a few seconds and watch the counter fly down! 2 down, 4 to go!
WAR HERO - 50 pts
For this one, again make sure you have Speed Gear on max, then simply leave the game running for about 8 minutes. After 14 "hours" have passed, you'll see a message saying:
"E.T.A. One more hour. Hang in there, buddy."
Aren't you glad you're not doing this the hard way?
HUMAN TEST SUBJECT - 100 pts
This is the tricky one. Go into the settings of Speed Gear, and set a couple of keyboard shortcuts. I set Z as the hotkey for the Default Speed, and X as the hotkey for Custom Speed 1, which will be the speed you are using, preferably the maximum.
This game is supposed to take 3 days in total. With luck it should take you about 10 minutes. Copy this code - 04 18 40 39 2 - and paste it into the computer which will appear every 204 min... sorry, every 48 seconds. Slow down to the default speed when the computer appears, otherwise you'll miss it. Paste in the code, and repeat this about 10 times. Even with Speed Gear this gets a bit tedious. Keep yourself sane by counting down the amount of times you have to do it.
THE PIANIST - 100 pts
100 free points! Honestly, you don't even need Speed Gear for this. Just copy-paste the wall of text found on my user page. (The review space is actually too small to fit it all!)
JOHN LOCKE (Secret Medal) - 10 pts
Last, and least. Go back to 208, the Human Test Subject one, and copy-paste THIS code instead: 4 8 15 16 23 42
You only have to do this once, and then you're done! Phew, now you've got your life back.
Very deep apologies to anyone who actually did any of these games the hard way; it must be frustrating to see an almost no effort guide appear, but I'm doing this for the greater good. After all, this game is evil.
- - -
As for actually reviewing, I'd like to say that it's a great idea for a game, but you just went a little too far in making people torture themselves. Honestly, THREE DAYS of typing in a code every three or so hours. What the hell were you thinking?
Interesting concept. I would say that the main flaw is that the game runs at a very slow pace. It requires a fair amount of thinking, and although the "Function" variables made the game more interesting and flexible, it ended up making the game a bit repetitive. Still, I had fun playing it, even though I stopped playing at about level 10. I would suggest making the graphics more detailed and colourful, and perhaps changing the setting, since "colourful" graphics don't exactly match up with the factory setting. Not that I want you to change this game, but it's just a few tips for the next time you make a game like this, or perhaps a sequel. I don't know exactly how, but somehow the whole programming element has to run a bit faster and maybe other elements, like unlockable doors and different rooms could fit in with the same concept? Just and idea.
It played pretty well nevertheless, and it was a new idea that hasn't been used before, so it gets originality points, too.
'Twas fun. :D
Cool game, though the AI for the computer team on Custom Play was just crap. The game didn't really have anything in it that Worms didn't already have and there were nowhere near enough weapons. The Campaign was also highly reminiscent of Deathmatch on Worms (which is actually quite impressive) , and the Challenges of the Training Missions. However, this is a flash game, and unless you want to spend a year or more programming and learning how to programme something that would be too large a filesize to submit to Newgrounds anyway, this really is about as good as you're going to get. (By the way, I can't talk since I hardly know any ActionScript programming; nowhere near enough to make a game like this.) There were quite a few good things to say about this though, like the way it automatically saves a file for you that reopens every time you play the game, the way that when you're moving around the map, if you move closer to where you began, the moving distance meter goes down, and of course, the ALMIGHTY HEAD SHOT was almighty. Uhhh... Yeah.
The graphics and game physics could have used improvement, though. The sticks (in gameplay) were pretty pathetically drawn, I must say.
All in all, its a great game, but unlike other people, I didn't exactly find it addicting. Quite enjoyable though. For this you get a 7.
Nice intro, as well.
... ... ...
It has its limits but it ROCKS!
I was hoping that when you went to the bus depot you could actually go to another block of town in the middle of nowhere and that the castle would actually offer new furniture. But none of those are in the game--yet. This is a great game and deserves an 11 out of 10 for the overall gameplay. Keep it up!
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