Oh my God.
This is a parody, right? If it is I have to say it's hilarious. The sloppily drawn characters remind me a lot of MasterAardvark's nonsensical Madness tribute, and while the short length and abrupt cut to some random photo at the end (not to mention the music track continuing to play to its finish, not having been properly cut to the movie's length) liken it to some of those crappy spam videos you see on Newgrounds, the way the animation is done so smoothly and purposefully, if crudely, sets it apart.
It's like a deliberate, smartarse poke at all the other poorly animated Madness tributes kids put onto this site. Really, I could watch it all day.
I also love your series of clips where the feet keep not being animated, occasionally glitching out and appearing where they're not supposed to be. The scenes where the [LMH] quality bars are visible, showing how obviously the were decompiled from the original Madness videos, are my favourite.
This is spam, there is nothing to think about
Wow, it's finally happening!
Can't remember how long you've had that ProjectEnthalpy domain registered. It's great to see things are finally underway now, and I have to say the animation is looking pretty high-standard so far.
Not too sure what to make of the 3D effects at this point; they have a potential to seem out of place, but as long as the use is subtle and interwoven other aspects of a scene, I don't think it should be too conspicuous. But that said, I'm enjoying the departure from the sort of fixed-stance motion-tween reliant character movements you've used for past animations - if the FBF is taking a lot of effort, at least know that it's well-appreciated!
Honestly the only thing that didn't work so well for me was the music. I enjoyed Ramon Osborn's compositions for Nicholas' Weird Adventure 2, so nothing against his talents, but the theme song here really just sounded like a mess of FL Studio default sounds and effects at a constant volume, not building up any excitement, thus not fitting well with the fast-paced animation. The melody itself is OK, though.
So how many years do you think we have left to wait before the first episode is released? Hopefully it shan't be too much longer now. :)
I wanted the opening music to be an orchestral version of the theme but I ran out of time and used a previous version I did as an experiment. I hadn't thought about how obvious it was I was using default FL Studio instruments, but that's a good point.
The only 3D effects in the video were the skeleton (rendered in Swift 3D) and the hovercraft (rendered in Lightwave then traced frame-by-frame in Flash). The rest was hand drawn.
Thank you for giving in-depth feedback. That's always appreciated.
Not bad, especially for a first. Do you know you're featured in the "My Name is Grillex" YouTube video?
incredible and innovative
hhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh hhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh hh
I wouldn't call this original, really, at all ... mainly just a rip-off of other, better games (which you conveniently listed, so I won't bother). And the levels 18, 19 and 20 were so abhorrently frustrating and tedious, it brought my opinion of it down from "laughable" to "miserable". The dialogue was also really ... I don't know how to describe. I guess it was good for comic relief, after the sadism of some of the levels' design, to hear some eight year-old girl robot thing calling my suffering "cute".
As for the puzzle element, I think it's misleading to say that the levels "make you think", when half the time it's all about getting the timing right to jump on or off some platform, and the other half it's just a case of letting the gravity squares slide you to the exit with minimal input. I also agree with many that the controls could have been a lot better, without you having to change your perspective on the buttons every time your character changed direction. It just made things confusing when timing and co-ordination REALLY mattered.
So I'm rather disappoint, but if you take the advice of the players, you should hit on something fun. :/
Not much to say that hasn't already been said; it's just weird to think that, as I zoom into the thing on my screen, that circle I was just looking at before would theoretically now be the size of the entire universe ...
I'm guessing you had the objects deleted from memory when they weren't currently being displayed by the program, because there's no way Flash would have been able to calculate and store all those sizes at once.
Oh, and good luck finding a screen big enough to display it without the zoom feature!
I enjoy the layering of the instruments; it all sounds very professional. Reminds me of Aquaria soundtrack.
... Wow, I didn't even notice the swung time signature until I read a response you made a bit down the page. Guess that shows how well constructed the drum patterns are. :)
I'm glad you liked it :) Thanks for the 7...
No points for originality, I'm afraid. D: I think someone commented earlier down saying that they used the same intro melody in a song of theirs? Most likely that's because, if you listen closely, you can hear the same kind of bassline in most of the commercial pop songs on the market.
What I mean by "bassline", by the way, is a set of notes, stretching for a bar or so each, that other notes can stack up on top of to make the melody. You don't actually have to have a bass or whatever playing through for the underlying theme to come through. I'm just sick of hearing this exact one and seeing legions of Newgrounders rating 10s when it's virtually no different to every other techno/dance song on here.
For that reason, I probably wouldn't call this classical, but don't worry too much about that. I made the mistake ages ago of calling a song "classical" simply for including a piano in it.
I'm also not blaming you for using this theme, because it does creep in to the minds of us all when we hear it all the time. I do like looking for something different, though.
But that aside, nothing really stands out to me about this song apart from the occasional distortion and the heavy-as-hell limiting that hurts my head ... I hate how FL Studio loads a limiter into the Master track by default: it doesn't make a nice sound at all; just screws with your levels. Try taking it out and replacing it with a Soft Clipper for a more natural sound that still doesn't become overly loud.
Also, try tweaking the settings on the piano instrument to get more of the sound you want, as well as using the mixer to your advantage. For example, loading a Delay effect in will give it a nice echo.
Sorry if you already know all this, but as you've said you're fairly new to the program, I'm just trying to help. 5/10
Yeah yeah, I just wanted to try out something new. I don't really have the hang of flstudios yet, cause I'm so noob-ish. Maybe you could help me and send me a couple tips? But hey, that's your choice. Oh well. Thanks for the review.
Sorry, but that killed it mainly for me, though it might sound better on speakers. At least it's not distorted to the max. :P
Most of the arrangement was very professionally done, with all the different synths and layers. Some of it was a bit drawn out, where there could have been extra effects to keep it interesting (such as the intro buildup). I also thought the phasey noise sound at the start cut out too quickly.
Can't really give you originality points for the melody and bassline, though you executed it better than most of the generic AP dance does. XD
I'd try and focus on the equalisation of the track, but that master compression is just constantly messing around with the levels. The buildup isn't really as epic if it's still at the same volume as the rest of the structure, and when it does finally reach the climax, the volume of the bass forces everything else to be this small hiss in the background.
Even when the arrangement isn't really going anywhere, the song sounds like it's vibrating, every sound trying to overcome the others, and being continually suppressed. Try adjusting all the levels manually, instead of relying on a limiter or something to do it for you.
I won't detract too many points just for that though, when everything else sounds like it's had a lot of effort put into it. Overall it's a very dynamic piece, which I like to see, but it has its issues as well.
Gave me a pleasant surprise when I logged into Newgrounds today. It actually complements the site design quite nicely, makes it seem more comforting and homely (which is something I haven't felt about it for a while)
but I guess I should review the piece on its own, so I'll say I really like the depth it gives the eye to look into it, while still being focused and feeling like an enclosed space. There's lots of details to notice, but it's not cluttered - you can tell what's in the foreground and what lies off into the distance.
it reminds me faintly of some Cyan worlds, like channelwood, or the moiety age from Riven.
Overall very well composed, and the colour design gives it a relaxing mood while also creating little sparks of interest.
Thank you for taking the time and telling me this :D
I appreciate it alot!
Also, Kudos to the guy who picked it out to put it on the background of the website right :P
heeeeeeeey I like it.
The wide strokes and subtle shades of grey set a great mood, and having the one eye exposed makes the expression seem more piercing than it would with two, like she's examining you intensely, maybe from a distance. also the smoke is a nice touch
how did i get here
i wish to return to whence i was previously, please
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