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blackduckie

Age 29, Male

Australia

Joined on 1/19/06

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I'm back... -ish.

Posted by blackduckie - March 31st, 2009


It's the first day of the month, and what does that mean?
April Fools!
But apart from that, it means that I've got my download speed back to normal, so I can WRITE this post. Now, to waste it all again...

First of all, listen to Caustic Redemption, because it was done as a collaboration between me and HNI and we did about 50% each, although he did most of the synthesising (apart from the lead synth) and I did most of the arrangement (apart from the intro). Other than that it was basically 50/50.

Also, I've given up on that previously mentioned Flash project. Well, I haven't given it up entirely, but I think I need to work on my programming skills a bit more before I get back to it. I'm still thinking of making overhead games, maybe a shooter like StickArena, but I can't figure out how to get the actual "shooting" working. I mean, the guy fires the gun when you click, but how do games like that detect whether you've hit an enemy or not? I tried drawing a line from the gun to the crosshair, but that's a really stupid method, because it's messy, the line doesn't go past the mouse, and I don't even know how to check that something is colliding with the line.
So, if any AS experts are reading this, I would appreciate some help. =)

I'd also like to know what the hell ".addListener()" is good for. As far as I know, all the listeners, like "onMouseDown" are built into the program. How could you add another?

Anyway...
Here's an image. I will add a proper background when all the basic gameplay elements are added:

I'm back... -ish.


Comments

Doesn't look too bad so far, I don't know how you could detect the line and whatever. I'm usually one for using the messy methods because I find them a lot easier...

3 years later response - mainly just because i wanted to write down this idea

you would use atan2 to find the angle a line between the player and the crosshair makes with the horizontal

and then check whether the angle made with the player and the enemy is within a few degrees of that

only problem i can see is that this way the bullets would have a wider range at a distance, like the domain in which an enemy gets hit extends like a V or < shape from the player in the direction of fire

so it would need to check between a smaller range of angle values at a large distance, or else just have a lower accuracy programmed in

Small edit made; the link to HNI's profile wasn't working.

revolutionize this love! What revolutionize is right with China? is totally fucked!
Is this all an China Rules improvement, or what? And what balls is with all cleaning and rectifying!
I love this piece of love website!

ITS SPREADING LIKE A VIRUS! WE MUST ELIMINATE THE ENEMY!!!

Lol bad = good today. Obviously i said ït doesnt look to Bbad"

OH FOR FARKS SAKE. Obviously good = bbad today

I mean bbad = good. Yeah, just delete these comments tommorrow...

Right, I get it now. I was a bit confused when I read: "Doesn't look too good so far," because that's not what I read the first time. =S

BUT NOW IT'S ALL OVER.

Ï çàñ âvóìd thê çëñsôrs líkè thïs, büt nòt för múçh lôñgër...

Hey, I just noticed that the date on this post says 31st of March, but it was the first day of April in Australia. Newgrounds really needs to support different time zones.